A Series of Tubes for Lua tables. Eventable lightly extends your tables to create a “network” of tables that can listen for, and send events. Works across modules too. It’s basically a chat room for your tables and mods. It’s really simple to use, for example:
If you’re running the Coronium Game Server version 1.92 or above, you can install a front-end interface to it for monitoring GS connections, etc. Before starting, be sure to download the latest Coronium GS Bundle for access to device statistics. To install the panel, log into your Coronium GS instance via SSH, then copy and […]
Enjoy over 2 1/2 hours of HD video training, and prepare to create your first multiplayer game using the free Coronium Game Server for use with Corona SDK application and game development. You can watch the whole playlist below, or on YouTube. Learn more at http://coronium.gs Be sure to turn the quality up to 720p […]
Coronium Cloud 1.92 is a major maintenance and OS release that is highly recommended for all Coronium users. The Coronium installer has been rebuilt from the ground up to work on Ubuntu 14.04 LTS based servers for greater flexibility and distribution. All of the patches since 1.91 have been incorporated, providing updates to the Mongo […]
I’ve put together a simple module for Coronium GS that allows you to talk to a Coronium Cloud instance and use its Lua cloud code feature. It’s usage is fairly simple and can be found in the “extras” folder of the Coronium GS Bundle. To use the module, first place it in the Coronium GS […]
Spin up a Coronium GS Instance See http://coronium.gs for the most current installation options. Download the Development Bundle Download the Coronium GS Development Bundle from here. Controlling the Server Once you have logged into your Coronium GS instance via SSH, you can issue the following commands to control the server state: You must restart Coronium […]
A little video capture showing a Coronium GS game running. The demo files are included in the source download, so head on over to http://coronium.gs to learn more about the free Coronium GS realtime framework.
Coronium GS is a simple to use real-time game server for your Corona SDK games. Take a look at these getting started videos to get up and running with Coronium GS. Demo source files are in the development bundle archive in the ‘demos’ folder. Learn more about Coronium GS at http://coronium.gs
Coronium Beta 1.91 is now out in the wild. Some of the updates include: Updated Mongo module Updated User module Outgoing SSL support for external APIs Updated Nginx/OpenResty Batch MySQL query support Lots of various fixes and improvements Please visit http://coronium.io to spin up an instance of the latest version for both Amazon AWS and […]
New with version 1.90, you can now add an SSL certificate to enable data over https. Learn how to get a free SSL certificate and configure your Coronium Cloud instance. See also: http://docs.coronium.io/ssl-https/
Come be a part of the Coronium Cloud Platform official community forums for discussions on Lua based Coronium development, testing, and usage for Corona SDK, Websockets, and other clients. You can also submit Coronium issues, and suggest new features. Drop on by! http://forums.coronium.io
mod_localize mod_localize is a localization module built to add language support to your Corona SDK app or game in a simple way.
Setting up the free Coronium Cloud Platform isn’t rocket science, but there are a few steps you need to take to make sure everything works properly. The good news is this is probably the most complicated part of Coronium. But, once your done, the fun begins. Let’s take a look at the initial steps involved […]
Learn how you can integrate free push messaging from Pushbots.com into your Corona SDK apps and games with the mod_pushbots module. Download mod_pushbots for Corona SDK by clicking here. Visit https://bitbucket.org/develephant/mod_pushbots to learn more about the Pushbots Corona SDK module. More Pushbots.com module tutorials coming soon. Thanks for watching and please share!
NoobHub is a free multi-user node.js based server and a Corona SDK client that works for Corona based projects, most importantly, games. Setting up NoobHub is extremely simple, and I’ll show you how to do it in about five minutes of your time. If you need more help in setting up a production server, be sure to […]
Jen Looper over at ladeezfirstmedia blew the lid off the proverbial box of chocolates when she shared a series of posts on how to interface with Parse and Corona SDK. Parse is awesome (and so is Jen). I’m truly in love with the abilities of the service, as well as the beautiful web based interface. […]
Hello Graphics 2.0 The folks at Corona Labs recently dropped the 2.0 graphics engine into the daily build. And while we’ve been given a ton of new stuff to play with — as well as monumental enhancements to the graphics engine — we’re also having to embrace a certain amount of change, as these new […]
Corona Level: Beginner Building a Module When you first start programming with Corona you’ll want to weave modules into your coding skillset as early as possible. Though the idea of creating a module might seem like an advanced topic, I can assure you it’s quite the opposite. As an example let’s create a player module […]